This will take you to a room with a revenant you can control with your riously.Įventually you will reach a room with a platform in the ground. The top one will bring you up to the second level where you will be greeted by some demons.įollow the marker until you reach an elevator activated by a green button on the ground. Wait for the top section of the piston on the left, the same one you used to get to the area below. if miss the button and fail the jump you will have to go back around and try again. ![]() Your timing here must be on, shoot the button then use the bar to jump to the grab wall on the other side. ![]() This will be a room with a timed punch lever that will reveal a metal bar and a green button you can shoot on the other side. Walk around until you see the crates you can jump on top of. When the opening on the left is floor level, stand inside and let it bring you down to the level below. You will come into a room with two large pistons moving up and down. Jump and dash to the garb wall on the opposite side of the gate and make your way around the map to get to the side with the skull trigger and open all the doors. Head inside the open door and too the right. Once you complete this encounter, the platform will raise you up once again, but the doorways but one are all blocked. Then whjen you pull yourself up, turn around so you can dash back towards the pull up bar but this time, towards your target. You will want to run and jump towards the metal bar as quick as you can. Issue is the area you need to go is actually above you. Punching it will drop down a yellow metal bar that you can use to pull yourself up. Once you clear out the demons, a door will open with a punch activated time switch inside. Once you clear out the area, this next part can be a little tricky. There will be several imps jumping around, so feel free to take them out at your discretion as they can deal an annoying amount of poke damage to you left untended too. Use the launch pad to launch yourself to the other side of the field, unleashing a rocket or two to damage the demons on the landing area. On the other side will be a combat encounter for you to test it out on. Inside, you will find the rocket launcher. Jump at the peak and double dash to the end, through the glowing green vent you can break. That is way too far to dash too from the platform, so get back on the jump pad and on the way up, shoot the green light with one of your weapons (the plasma rifle is your best bet to not miss). Once you reach the top of the wall you will be greeted with a small combat encounter. There will be a climbable wall for you to grab on the other side. This will allow you to quickly drop down and dash across to the other side. You will need to shoot the green button, causing the gates below it to open up. The Next Platforming section will require a little timing Once you finish this encounter the door will open at the end of the hall ![]() Make sure to focus on all the large demons as they arrive, hitting their weakpoints to disable their best attacks. That will be super important in such a tight hall way. ![]() Hitting the Switch at the end of the hall to left of the trap (it will be marked) will trap you in this hall way and beginĭon't forget to use the traps to your advantage when necessary, and keep moving. Obviously you will lose the opportunity to use them for health, ammo, or amour this can help you if you feel like you start to get overwhelmed. Traps can be excellent source of collateral kills, especially on larger demons, as they will kill most caught in their path in one shot. There will only be one revenant to worry about in this encounter.Īs you make your way through the cultist base, you will be introduced to traps for the first time. Once you reach the next area you will have a nice little combat encounter where there will be a large group of Fodder Demons you can use for ammo, armor, or health. You're only going to want to use one dash to reach the jump pad because you will need to use another one to reach the climbable wall above.
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